Taxi Town

Intro
Submission for Jerbob's Silly Game Jam 2026, placed top 10 in the Theme Category. Led a team of 2 programmers to create a game fitting the "Silly" theme in under 3 days. I designed the game's mechanics and overall feel to fit the theme of the game jam, and created an easy-to-use framework consisting of the game's basic city, taxi and road mechanic for use across the team. The theme for the game jam was unique and unlike what our team had seen before. With a broad theme like "Silly", discussions became difficult and ideas were hard to come by. However, I leveraged my game design skills to guide the brainstorming process by breaking the theme down into more specific interpretations and encouraging the team to explore different gameplay scenarios that could evoke humour. By helping the team identify a clear design direction and core gameplay loop early on, we were able to quickly jump straight into development.
Deliverables:
Unity
C#
Game Development
Game Jam
Game Design
Programming


